Make Media Camp is hands-on, collaborative day of media creation and sharing. Participants are encouraged and challenged to make a variety of different media projects with others and individually. Make Media Camp is BYOD: Bring Your Own Device. We encourage participants to either bring:*
- A Chromebook
- An updated iPad (on which you can install and remove apps)
Our workshop schedule is listed below. Apps and websites used for each project are included in parenthesis after each project.
7:30 – 8 am: Arrival and Preparations
- Connect devices to local WiFi
- Join our workshop Seesaw class (use class join code)
8 – 9:30 am Morning Session 1
- Introductions (Video)
- Narrated Image (Seesaw) – Flamingos at the Zoo
- Safe Image Searching
- PhotosForClass
- UnSplash
- PicCollage EDU (iPad)
- Image Collage (PicCollageEDU or Google Drawing) – PicCollage Kids Examples
9:30 – 9:45 Break
9:45 – 11:30 Morning Session 2
- Class Radio Show / Audio Podcast (Opinion and Anchor) – Example
- Paper Slide Video (Quick Edit Video) – HowTo
11:30 am – 1 pm Lunch (on your own)
1 – 2:30 Afternoon Session 1
- Goose Chase Media Scavenger Hunt (10:30 – 11)
- InfoPIc (Adobe Spark Post and Unsplash) – Why InfoPics?
2:30 – 2:45 Break
2:45 – 3:30 Afternoon Session 2
- Multimedia eBooks with Book Creator
- Chromebooks: app.bookcreator.com
- Yukon IES Library Student eBook Project (VIDEO)
-
Book Creator Project Documents
- Reflecting on Learning with Media
3:30 – 4 pm Wrap Up, Share Out, Closure
EVALUATION FORM (Participants should submit to receive a PD certificate)
Seesaw Activities (Add to your own library)
Other Resources
- Recommended Kids Podcasts (link coming)
- Sticher
- The Noun Project (icons)
- Mrs. Fryer’s Classroom Website
- Welcome to the 4th Grade – Dwayne Reed
- Welcome to Room 108
Check out upcoming dates and locations, and register!
* Note “regular” Apple and Windows laptops can be brought to Make Media Camp and used to create projects, but are discouraged unless your students have the same laptop as their school-provided digital platform. By using an iPad or Chromebook for this workshop, with its respective constraints as well as affordances, participants will gain a much deeper understanding of how these devices can be used most effectively with students to create and share to “show what they know” and can do!